Slife's origins date back to 2003. Back then, Slife was a side project designed to explore ideas and concepts in the areas of context awareness and information visualization. In late 2005, it was released to the public as a free MacOS X stand alone application. It was more of a concept app, rather than a full-fledged commercial application, but it was a hit nonetheless.
Throughout 2006, Edison worked on Slife almost exclusively behind the scenes. During this time, Slife was downloaded tens of thousands of times by designers, developers, consultants, artists, students, writers and many more looking for an alternative to the uninspiring time tracking applications available in the market. A lot of valuable user feedback was also collected during this period.
The first official release of Slife as a commercial application took place in February 2007, and not too long afterwards, the first version of Slife for Windows was also introduced. Around the same time, a social networking experiment based on the Slife client came online. Slifeshare was an innovative service that allowed users to share their computer activities in a public page. Slifeshare failed to gain traction with users, and was put to sleep in 2008.
Slife 2.0 was released in the summer of 2008 for MacOS X and Windows. Built from the ground up for the first time since 2003, it was designed with Slife's primary use case in mind - time and productivity management. In addition to observing computer activities and displaying them in new visualizations, Slife 2.0 also encouraged users to modify their computer usage behavior according to their own goals.
The third and latest Slife release is a departure from the past. Slife is now a web service and the Slife client is a very thin application whose sole responsibility is to make desktop activity observations and stream them up to Slife Web.