Slife Labs was formed by Edison Thomaz in 2006 with a vision to develop a new class of software applications for productivity and communications.
By combining activity intelligence with visual analytics, our products make it incredibly easy and engaging for individuals and teams to communicate, manage their time and keep tabs on their productivity. Today, Slife and Slife Teams are used by thousands of people around the world.
Our advisory board includes industry members and associates from the MIT and Georgia Tech communities. We are based in Atlanta, GA, not too far away from a restaurant that offers all-you-can-eat catfish on Thursday and Friday nights.
We are small, privately-owned, self-funded and committed to excellent software and great customer service.
For news, updates, tips and much much more, we encourage you to visit our blog on a regular basis and follow us on Twitter.
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Slife's origins date back to 2003. Back then, Slife was a side project designed to explore ideas and concepts in the areas of context awareness and information visualization. In late 2005, it was released to the public as a free MacOS X stand alone application. It was more of a concept app, rather than a full-fledged commercial application, but it was a hit nonetheless. Like Volkswagen with the New Beetle, we decided to take Slife to market.
Throughout 2006, we worked on Slife almost exclusively behind the scenes, coming up to the surface for air occasionally. During this time, Slife was downloaded tens of thousands of times by designers, developers, consultants, artists, students, writers and many more looking for an alternative to the uninspiring time tracking applications available in the market. A lot of valuable user feedback was also collected during this period.
The first official release of Slife as a commercial application took place in February 2007, and not too long afterwards, the first version of Slife for Windows was also introduced. Around the same time, a social networking experiment based on the Slife client came online. Slifeshare was an innovative service that allowed users to share their computer activities in a public page. It was very similar to the many lifestreaming services available today, such as Friendfeed. Slifeshare failed to gain traction with users, and was put to sleep in 2008.
Slife 2.0 was released in the summer of 2008 for MacOS X and Windows. Built from the ground up for the first time since 2003, it was designed with Slife's primary use case in mind - time and productivity management. In addition to observing computer activities and displaying them in new visualizations, Slife 2.0 also encouraged users to modify their computer usage behavior according to their own goals.
The year of 2008 also saw the release of Slife Teams, a web service that aggregates activity streams from multiple Slife users. Slife Teams is used by teams and organizations worldwide as a basis for workgroup time tracking, activity analytics and awareness communications.
The third and latest Slife release is a departure from the past. Slife is now a subscription-based web service and the Slife client is a very thin application whose sole responsibility is to make desktop activity observations and stream them up to Slife Web. The new Slife client is also open source, unleashing a world of possibilities for current users, researchers or anyone else who might benefit from Slife's real-time stream of activities.